Thanks again for your work on this program. Funny thing is, if I create my own asset file with an AnimationController in it then your program extracts it fine. The same thing happens if I try and "Export Dump" any of the AnimationController files. I can use "Export Raw" fine but "Export Dump" causes the program to stop responding for a minute, then it will show the file dialog, go through the motion of saving and instantly exit without any error. Would REALLY like to see that file extract as I am working on adding an opening and closing garage door. I have found another issue though: if I try and extract the file called "WoodenDoorController" (AnimationController. So far I have not noticed a problem with the UVs with this new update. Then only the last or the two last UV coordinates will be wrong but the rest should be correct. If there is such a file that looks almost but not completely correct, you can add it with a text editor, search for a line starting with "f" and add "vt 0 0" once (or twice if it isn't better) before it and do that for all submeshes in that file. This file format is classified as Plugin. These files contain extra features that can be added to the program, like visualization plugins for iTunes and iMovie, support for audio and video cards, and custom printer filters. It doesn't work perfectly for all meshes right now because I was a bit confused about where the UV data begin. BUNDLE is the extension of files consisting of plug-ins and packages meant for mac applications.
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